AI Insights · Timothy · July 2021
Top 5 Platformer Games in Kuwait, Q2 2021
Discover the performance of the top 5 platformer games in Kuwait during Q2 2021, including metrics on weekly downloads, revenue, and active users.
The second quarter of 2021 has seen some notable trends in the performance of the top 5 platformer games on a unified platform in Kuwait. Below, we delve into the specifics of each game's weekly downloads, revenue, and active user metrics.
Crash Bandicoot: On the Run!
Released by King, this game showed a declining trend in weekly downloads, starting from 22.5K at the end of March and dwindling to 1.6K by the end of June. Weekly revenue also saw a significant drop, starting at $7.8K in late March and decreasing steadily to $420 by the end of June. Weekly active users peaked at around 61.9K in early April but settled to approximately 27.1K by the end of June.
Subway Surfers
Sybo Games ApS's popular title maintained a relatively stable download rate, fluctuating around 4-5K weekly. The game’s weekly revenue had a peak of $1.4K in mid-April but generally hovered around a few hundred dollars for most of the quarter. Active user numbers remained consistently high, with a slight increase from 77K at the start of the quarter to around 77.4K by the end of June.
Tomb of the Mask
Playgendary Limited's game experienced a sharp decline in weekly downloads, from about 4.1K in early April to approximately 1.4K by the end of June. Despite the drop in downloads, the weekly revenue showed some resilience, with peaks like $625 in the third week of June. The weekly active users remained relatively stable, varying between 20K and 25K throughout the quarter.
Fun Run 3 - Multiplayer Games
Dirtybit AS’s multiplayer game had modest download numbers, averaging around 400-500 downloads per week. Revenue saw some notable peaks, such as $812 in the last week of May, but generally remained under $700. Active user numbers were quite stable, averaging around 4.3K to 4.8K weekly.
Talking Tom Gold Run
Outfit7 Limited's game showed a consistent increase in weekly downloads, climbing from 1.2K at the end of March to approximately 2.1K by the end of June. Revenue had minor fluctuations, peaking at $456 in the last week of May. The game also saw a steady increase in active users, growing from around 22.6K to 26K by the end of June.
These insights are based on data from Sensor Tower, and more detailed analytics can be found on their platform. The trends indicate varying levels of engagement and monetization success among these top platformer games in Kuwait.